When a group of kids get together to laugh, it’s time to rethink what it means to be a kid
Best comedy anime has become the biggest category in Japan.
While the genre has enjoyed a resurgence in recent years, the industry has seen a marked decline over the past decade.
The problem is, kids aren’t laughing anymore.
In 2017, the year of the first anime feature, only 9 percent of anime viewers watched the show.
That dropped to 4 percent in 2018.
In 2020, only 16 percent watched.
In Japan, the anime industry has struggled with declining viewers.
The decline of the audience is blamed on the popularity of anime.
As more kids turn to digital viewing and the internet becomes more accessible, anime is the only genre that’s showing a decline.
But what exactly is a kid laughing about?
According to a 2016 study conducted by a leading researcher in Japan, an anime show is considered an “adult entertainment” in Japan if it’s rated M for Mature, G for G, PG-13 for G and U for U. In other words, it contains mature content and can be seen by adults.
A lot of these films and shows are aimed at children.
Some even have special effects.
The popularity of such anime has brought a lot of young anime fans to the festival circuit.
The result is that the entertainment industry has more and more studios producing anime for children.
In 2017 alone, the top 20 anime studios in Japan produced an average of 8 million minutes of animation per year.
The industry produced 2.7 million minutes in 2018 alone, according to industry data firm DxData.
According to the latest DxD data, the biggest anime studios, Studio Pierrot, produced 2 million minutes for children in 2018, while the second-biggest studio, TMS Entertainment, produced 1.8 million minutes.
The three biggest anime production studios, Sunrise, Kadokawa and Kadokomai, each produced 1 million minutes, while Sunrise and Kadoshima produced the next highest number of minutes for anime, with 1.6 million minutes each.
According to data from the Anime Industry Research Institute, anime movies have been produced by both studios since 2009, with each studio producing 3 to 4 movies each.
The studios have produced roughly the same amount of movies for each year since 2009.
The industry has been relying on the kids to keep the lights on.
The trend has taken a hit with the rise of smartphones and the proliferation of video streaming services.
The rise of mobile devices has made watching anime easier.
More and more children are turning to video streaming and viewing online anime.
The average Japanese family watches an average 1.5 hours of anime a week on mobile devices.
The rise of smartphone apps is also contributing to the decline of anime viewership.
The number of anime fans in Japan has dropped in recent months.
A survey conducted by the Naver magazine shows that only 8 percent of adults have a smartphone.
Only 11 percent of Japanese adults use the internet.
The trend is bad enough for the Japanese animation industry.
The National Film Board of Japan reported in September that the animation industry’s revenues had dropped to about 6.8 trillion yen ($68 billion) in 2020.
The total amount of revenue lost due to the drop in viewership is 6.4 trillion yen.
The reason for the drop is not clear.
But it may be because of the increasing use of smartphones, said the NFBJ.
The drop in anime viewing has been the result of many factors.
One of the main culprits is the decline in anime screenings.
In 2018, only one in four people watched a film at a screening.
In 2019, that number was 1 in five.
In the past year, that percentage has dropped to one in three.
According the National Film Institute, the trend has been driven by three main factors.
First, the rise in the popularity and popularity of mobile phones, especially in Japan where the smartphone is the dominant device.
It also resulted from a lack of interest in watching anime on the internet, said Masaki Oka, the president of the animation association of the National Association of Anime Production.
Second, the popularity among children has decreased due to internet and video streaming.
The number of people who have turned to anime viewing on mobile phones has also decreased.
In 2017, only about 15 percent of people watched an anime on a mobile phone.
That number dropped to 14 percent in 2020 and has been on the rise since then.
The third reason behind the decline is the fact that the market is saturated.
According to a report by the Anime Trade Association of Japan, anime viewership is the highest among all genres.
But anime has no future without the young.
It’s important to note that anime viewing is a social activity.
The anime industry needs to appeal to younger audiences and to make anime more accessible to them, said Nobuhiro Hirai, an executive director at the Anime and Manga Research Institute.
The biggest obstacle in